Half-Life 2 So Inspiration for Clair Obscur Expedition 33 for Developer

Half-Life 2 So Inspiration for Clair Obscur Expedition 33 for Developer

Inspiration Clair Obscur Expedition 33 Half-Life 2 – The success of Clair Obscur Expedition 33 does make many people not expect it. JRPG-based turn-based game from Sandfall Interactive is able to reach 3.3 coffee sales in just 1 month after the release, which is a fantastic number of an indie developer debut.

It turns out that one of the inspiration of this game can be made by the developer is thanks to the Half-Life game. Why, how come?

How Half-Life 2 is the inspiration for Clair Obscur Expedition 33 for developers

How does Half-Life 2 inspire the manufacture of Clair Obscur Expedition 33?

Reporting from interviews with gamesindustry.biz, Francois Meurisse as COO (Chief Operating Officer) and producer Sandfall Interactive revealed that he and the team still wanted to be a small studio with a total of 50 workers, just like before and never changed.

It turned out that the strong reason for them to do things like this was because they were inspired by the Half-Life 2 game maker team. It was known that when the Valve game was made, there were at least 60-70 people who made it. In addition, the game The Legend of Zelda: Ocarina of Time is also an inspiration for them for the same reason.

DLC Obscur Expedition Clear 33
Clear Obscure 33 Expedition

Of course this decision arises not without reason, but because of the vision of Sandfall Interactive who wants to maintain creativity and agility in making new games that are in accordance with their passion. As in the process of making Clair Obscur Expedition 33 which is concerned with quality rather than quantity.

Meurisse added that in truth it is the principle of making quality games for years. He then said that the developer behind The Legend of Zelda: Ocarina of Time and Half-Life 2 which he believed was done by a team of around 60 to 70 people, which made them wiser in making choices and maintaining creativity in the midst of the development of the two games.

The next plan for Sandfall Interactive

Manufacture of Clair Obscur Expedition 33
Clear Obscure 33 Expedition

Meurisse also acknowledged that developer Sandfall Interactive would need a new member in his team in the future. Even so, he still avoids making various kinds of game projects at the same time because it can hamper their development process like today’s AAA games.

In addition, Matthew Handrahan as the Portfolio Director of Kepler Interactive revealed that he realized various developers who only used the AAA game budget and even tend to increase with the development process, only for the final results that disappoint the players. That’s what the Sandfall Interactive team really wants to avoid in the future.

That’s the information about making Clair Obscur Expedition 33 which was inspired by Half-Life 2. What do you think about this, Brott?


Also read interesting information Gamebrott Others Related Clear Obscure: Expedition 33 or other articles from Aditya. For more information and other questions, you can contact us via author@gamebrott.com.

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